Tuesday 13 May 2014

Cymrillian Warrior-Mage (or Zandir Swordmage)

A favorite character type in our group when we were playing 3rd ed Talislanta was the Cymrillian Warrior Mage and the Zandir Swordmage.  So I’m recreating it here for DCC and it will be available along with the 4 human classes in the core book for anyone that doesn't roll a racial class on the occupation table.

Hit Points: d6 per level

Weapons: As Warrior class

Armor:  Warrior-Mages can wear any armor they can afford.  When casting spells the Warrior-Mages can ignore the first 4 points of check penalty. (i.e. When wearing scale armor the check penalty is 0!)

Action Dice: Warrior-Mages can use their action dice for attacks or spells

Spell Checks: Warrior-Mages add half their level (rounded down) plus Int modifier to their spell checks

Luck: At first level a Warrior-Mage may choose to apply his luck modifier to spell checks on one spell of their choice OR to attacks with one specific weapon type.  This modifier does not change if their luck score changes. Warrior-Mages can burn a point of luck to cancel a roll on table 4-2 the same way a dwarf or warrior can.

Level
Attack
Crit Die/Table
Action Dice
Known Spells
Max Spell Level
Ref
Fort
Will
1
+1
1d6/II
1d20
2
1
+1
+1
+1
2
+1
1d8/II
1d20
3
1
+1
+1
+1
3
+2
1d8/II
1d20
4
1
+1
+1
+2
4
+2
1d10/II
1d20
5
2
+2
+2
+2
5
+3
1d12/II
1d20+1d14
6
2
+2
+2
+3
6
+3
1d12/II
1d20+1d16
7
2
+2
+2
+3
7
+4
1d14/II
1d20+1d20
8
3
+3
+3
+4
8
+4
1d16/II
1d20+1d20
9
3
+3
+3
+4
9
+5
1d20/II
1d20+1d20
10
3
+3
+3
+5
10
+5
1d24/II
1d20+1d20+1d14
12
4
+4
+4
+5


Sunday 4 May 2014

Occupation Table for Talislanta DCC

Any future funnel characters and non-funnel characters in our DCC game will roll on the below chart for starting race/occupation.  Starting gear is as listed for characters going through the funnel.

For non-funnel characters awesome players can roll once on the table below, other players can roll stats 4 times then roll 4 times on the above chart and take whichever combination of results is their favorite.   Starting gear can be taken straight from the 3rd or 4th edition Talislanta book for non funnel characters (because those are the hard copies I have on hand).

Roll
Race and Occupation
Class
Starting Gear (funnel)
1-2
Aamanian Warrior Priest
Cleric, Paladin
Mace, Iron Holy Symbol of Aa, cloak
3-4
Aamanian Witch Hunter
Cleric, Paladin
Longsword, Iron Holy Symbol of Aa, wide brimmed hat
5-6
Arimite Knife Fighter
Warrior
4 throwing knives, iron flask of chakos
7-8
Arimite Revenant
Thief
Knife, sinister outfit
9-10
Cymrillian Magician
Wizard
Staff, high collared cloak
11-12
Cymrillian Rogue Magician
Rogue Magician
Knife, cloak
13-14
Cymrillian Swordmage
Swordmage
Longsword, sack
15-16
Danelek Hunter
Warrior
Shortbow (d10 arrows), breechclout
17-18
Danuvian Virago
Warrior
Longsword, hip high leather boots
19-20
Djaffir Merchant/Bandit
Any
Shortbow (d10 arrows), leather mask
21-22
Dracartan Desert Scout
Warrior, Ranger
Hurlant (d6 bolts), breechclout
23-24
Dracartan Thaumaturge
Wizard
Caduceus (as club), robes
25-26
Farad Merchant
Any
Curved dagger, ledger book
27-28
Farad Wizard
Wizard
Curved dagger, voluminous robes
29-30
Gao Sea Rogue
Any
Colorful garments, dueling sword
31-32
Harakin Warrior
Warrior
Iron boomerang, loincloth
33-34
Jhangaran Mercenary
Warrior
Spear,backpack, flask of liquor
35-36
Kang Tracker
Ranger, Warrior
Light crossbow (d10 quarrels, tarkus tracking beast
37-38
Kang Warrior
Warrior
Kang falchion, cloak
39-40
Kang Warrior Priest
Cleric, Paladin
Twin dragon pommel daggers, holy symbol
41-42
Kasmirin Moneylender
Any
Kasmirin spring knife (6 blades), blade staff,   hooded cloak, curl toed shoes
43-44
Kasmirin Trapmage
Trapmage
Dagger, thieves tools, hooded cloak and curl toed shoes
45-46
Mandalan Mystic Warrior
Warrior, Mystic Warrior
Mandalan Mystic Warrior costume concealed in belt pouch, lockpicks
47-48
Mandalan Savant
Any
Robe, sandals, club
49-50
Mangar Corsair
Marauder, Thief
Scimitar, ska-wae dice, blousy pantaloons
51-52
Marukan Mercenary
Warrior
Spear, luck medallion
53-54
Orgovian Trader
Any
Prod hook, star-thrower (d8 stars)
55-56
Pharesian Peddler
Any
Staff, satchel, brightly coloured patchwork clothing
57-58
Quan Pariah
Any
club
59-60
Rahastran Cartomancer
Cartomancer
Dagger, traveling coat, zodar deck
61-62
Sarista Gypsy
Any
Dueling sword, thieves tools, flamboyant garments
63-64
Thiasian Peformer
Any
D4 throwing knives, thespian mask
65-66
Zandir Charlatan
Thief, Any
Dagger, thieves tools
67-68
Zandir Duelist
Warrior, Thief
Dueling sword, wineskin
69-70
Zandir Swordsmage
Swordmage
Dueling sword, velveteen cloak
71
Ahazu Warrior
Racial
Ahazu throwing blade, loincloth
72
Ariane Seeker
Racial
Ariane mace, Tamar
73
Blue Aeriad Ranger
Racial
Tri-bow (d5 clips), crescent knife
74
Bodor Musician
Racial
Musical instrument, satchel
75
Callidian Cryptomancer
Racial
Dagger, magnifying crystal, pouch with quills and inks
76
Dhuna Witch*
Wizard, Witch
Staff, pouch
77
Ferran Scavenger
Racial
Dagger, loincloth
78
Gnomekin Crystalmancer
Racial
Knife, pouch with crystals, amber opticals
79
Gnomekin Protector
Racial
Crystalblade, sling (d20 stones), amber opticals
80
Green Aeriad Botanomancer
Racial
Staff, stoppered gourd flask
81
Gryph Hunter
Racial
Double prong spear, shoulder pouch
82
Jaka Manhunter
Racial
Shortbow (d20 arrows), 50’ rope, backpack
83
Kharakan Giant
Racial
Kharakhan battle maul, loincloth, sack
84
Manra Shapechanger
Racial
Stone club,
85
Mirin Preist*
Cleric, Paladin
Club, holy symbol
86
Mirin Tundra Scout*
Warrior, Ranger
Longsword, belt pouch
87
Mogroth Wanderer
Racial
Club, sack, dredging net
88
Nagra Spirit Tracker
Racial
Bone long knife, spirit jar
89
Phantasian Guardian*
Swordmage, Any
Longsword, cloak
90
Rajan Assassin-Mage
Racial
Clawed gauntlets, mask
91
Sauran Gladiator
Racial
War-whip, dragon icon necklace
92
Sindaran Effectuator
Racial
Club, flask of skoryx
93
Sunra Aquamancer*
Wizard
Staff, crystal vial of sepia ink
94
Sunra Mariner*
Warrior
Spear, astrolabe, sea charts
95
Thrall Warrior
Racial
Greatsword, loincloth
96
Ur Renegade
Racial
Ur club, sack
97
Vajra Engineer
Racial
Iron spear, shoulder pack
98
Xambrian Wizard Hunter
Racial
Twin daggers, cloak
99
Yassan Technomancer
Racial
Staff, heavy leather gloves
100
Yitek Tomb Robber*
Any
Scimitar, thieves tools

Any entries where the class is listed as racial I will be making a custom class for at some point.  In the meantime if anyone of my players rolls these than they can either help me make something up on the spot to playtest or reroll.

The entries with the * beside them are treated like humans for class choices but they each have a special ability or two:

Dhuna females can capture any man’s heart with just a kiss.  Treat this as a Charm Person spell result of 18-19.  A Dhuna female may have a number of men under her power equal to her personality modifier (minimum of one).

Mirin are immune to cold and take no damage from cold based attacks.  They can also bond with a mate for life and can instinctively tell when their mate is in danger.

Phantasians can Detect Magic by sight, they must merely concentrate to use this ability (no other actions allowed that round).  Treat this as a result of 20 on the Detect Magic spell, but the range is only 5 feet.

Sunra can breathe underwater for up to 24 hours and can remain out of water indefinitely with no ill effects.

Yiteks have infravision and can see in the dark up to 60’.